Tuesday, 11 November 2014

Speech package 

Treatment 

Time 3-5 minutes.

Formal. The speech package will take a informative and debate like approach discussing the topics from both points and comparing arguments 

Time frame 4 weeks. In the first week I will be researching and then I will be interviewing on my second week. On my third week I will be recording and then on my fourth week I will be editing.

It will contain vox pops about both games and films. there will be both vox pops from students and teachers.

There will video game sound effects for when my speech package goes into the games segment. There will be sound effects to signal the start of a new segment as well as a intro and outro theme.

I will be using soundtracks from games and films depending on which segment it will be./
The pacing wont be to fast or to slow.

The structure will start of with a introduction into the film section. Then I will do put in the vox pops for film. There will then be a game sound to lead into the gaming segment of the speech packet. I will discuss violence in video games and then ask people of their opinions in my vox pops. I will then ask the listeners what their opinion is on the subject.


Question 1 Do you think that violence in video games corresponds to violence in real life, and why?

Question 2: Why do you think that the media connects the two together?

http://www.theguardian.com/science/head-quarters/2014/may/06/violent-video-games-murder-aggression-ann-maguire

This article talks about how video games effects peoples behavior. It talks about the recent killing of a school teacher and how that might correlate to violent video games.  "98 studies, testing nearly 37,000 participants since 2009. They found that, overall, video games do affect the social behavior of players – violent video game use is linked to an increase in aggressive outcomes"  This is an extract from the article concluding their thoughts on violent video games and their role in our society.

The article talks about what methods they used to measure the amount of aggression the player feels when playing video games.  "Here the participants are first asked to play either a violent or non-violent video game. Afterwards, they’re asked to play a reaction time game against another, fictional player. If they win a particular encounter, they get to blast their opponent with a loud noise. The key manipulation is that the participants choose how loud the noise is, and how long it lasts for. Longer, louder noises are taken as a measure of increased aggression." 





Script 

Hello everyone! My name is Chris Palmer and I will be talking about violence in video games and if they correlate to violence in real life. I will  be discussing the different arguments against and for video games. I will be asking people of their opinions on the subject. i'm here with Joe Patton and we are going to be discussing 

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